Tags

Tags are used to determine how different creatures behave.

Tags for Creatures in the Current Version (0.1)

 * expert: Does non-menial jobs
 * needsNutrition: Eats and drinks
 * needsSleep: Must sleep from time to time.
 * generateName: Has a name generated from the names.dat text file
 * name: Name of the entity type
 * speed: Determines how fast the creature moves
 * color: RGB value of the entity's colour.
 * graphic: Letter to use when displaying the entity
 * health: HP of the entity
 * AI how the entity acts. So far there is:
 * PlayerNPC: One of your goblins or orcs
 * PeacefulAnimal: The snails that don't attack
 * HungryAnimal: The roving bands of wolves that look for your food to steal and will fight
 * HostileAnimal: Something that wants to fight
 * attackSkill: How good the entity is at fighting (diceroll)
 * attackPower: How much damage the entity can do (in diceroll format)
 * defenceSkill: Diceroll that either negates some damage or lowers chance to hit, I haven't looked at the source yet.
 * spawnAsGroup: Diceroll to determine how many show up on map at once